Casino Project Gorgon
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Actually running around Project Gorgon with other people. During our tour around the world I was shown a 'back door' to the place where all the high level people hang out: Red Wing Casino. This place is chock-full of training NPCs and side games. Project: Gorgon features an immersive experience that allows the player to forge their own path through exploration and discovery. We won't be guiding you through a world on rails, and as a result, there are many hidden secrets awaiting discovery. Casino Cosmopol - En Category A Prison - En BP Clair Ridge - En Fortnum and Mason - En Gongzi Jeju Casino - En Gorgon Project - En Hollywood Casino Aurora - En Islington Council - En Jakarta Airport - En Kashagan - En KOGAS - En London Borough of Bromley - En London Borough of Ealing - En Museum of Islamic Art - En National Utilities Operator - En. If you get past its (hopefully improving) looks and to the substance of the long-in-development Project Gorgon, you’ll find that this game is a gem in the MMO field.It’s a title that prizes exploration above nearly all else, including mindless combat and linear progression. Project Gorgon is a fantasy MMORPG by ElderGame. It features an immersive experience that allows you to forge your own path through exploration and discovery. It also features an ambitious skill based leveling system that bucks the current trend of pre-determined classes, thus allowing the player to combine skills in order to create a truly.
I feel like for higher level players daily quests from the casino play to little of a role a measly 10k and a couple casino tokens doesn't seem to be worth it also why are harder dungeons like darkchappel giving the same rewards as a level 40 dungeon that's not as big like wolf cave, also some of the dungeons like labs and gazkeep don't have a daily I feel like for getting people to group up for higher level dungeons a daily would make a better incentive also why are all the decoctions of knowledge so limited why not add holistic wellness and civic pride xp decoctions and if your worried about people grinding/buying up tokens and just to buy these xp potions for those skills then them speed running those skills therefore have less to max grinding wise why not limit the number they can buy a month to 3 per month per account ,not only is this good for the economy it stimulates the ingame economy and ecourages people to group up more often at higher levels and if your still worried about people buying alot of accounts and buying several xp potion decoctions it will just mean more money/income for you to put towards development also could add a fee extra goodies like gold ore and other stuff like magic sand
As Work Orders are one of the biggest ways for you to make money using crafting, you'll often find yourself doing sessions of crafting and then wanting to fill all your Work Orders out at once. In the process of doing this, you'll find that you tend to daily follow the same path or a similar one that I like to call just The Work Order Run.
I mostly moved all of my crafting inventory from Serbule to the Casino after getting a reasonable level of Favor there, at which point I would find myself crafting Tailoring and turning in quests there locally, but sometimes I would (for the money) do Leatherworking orders as well, which are based out of Almuna in the Ilmari Desert. I was already doing a lot of Cooking-based Work Orders for Laura Neth in the outpost in Kur Mountains (even binding here to do more of them) and occasionally doing a few at Hogan's Keep in northern Eltibule. At the same time, I would regularly check “Buy Used” tabs items for ingredients that could be used in Cooking or items that I could otherwise use for Alchemy potions at the Casino board.
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I decided to try to best document the route to take to hit up all the Work Order boards and do my daily Ice Fishing (8 hour) refreshes. I was around combat level 45 in both my skills when I mapped out the route, though I think someone who was level 35 could probably do it as long as they watched their mob aggro very carefully.
If done quickly enough, you will not need to use Bottles of Water in the Desert regions nor Body Heat items or buffs in Kur Mountain. In order to do it quickly you will either need Agonizing Speed potions, Bleeding Speed potions, Psychology (or other skill) Out-of-Combat Sprint speed buffs, or some combination of all of these. I would say the minimum Sprint speed to do the run safely would be +7, which you can get from Agonizing Speed alone. If you are doing the 8 hour versions of Ice Fishing which you can get to pretty easily from giving Sausages to Ukorga and scrolling to the bottom of his Training tab, you should already be getting enough daily Perch. (Farming for Fire Dust and Nightmare Flesh for all of this is another story, however)
If you are starting at the Casino, empty out as much of your inventory as you can (keeping your finished and memorized Work Orders items on you) and leave using the Rahu portal. Exit out the NE exit of Rahu towards the desert. You will occasionally run into Evil Beggars on the way. They can be dealt with pretty easily or you can run away and try to reset. At most you will run into two of them on your way out.
When you reach the desert, run down the ramp and hug the northernmost edge, even running up the incline here to avoid all the mobs that will be south of you. Their aggro range is ridiculous, so I would just stay above and far enough north that you won't run into them at all. As you near the easternmost edge of the map and incline, head south towards the little wooden structure (it will be down a bit from the incline on the east side). Here you will find the portal to Ilmari desert.
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Once in the Ilmari desert, you will be in the north, in about the middle of the map. Just south of you is a small oasis or water source that you can run straight to. If you have an Empty Bottle you can fill up here if you want. Stay on this eastern side of the hill to your west to avoid the Manicores on the other side of the hill. Keep tapping your Tab (or select Next Enemy) key to see if any Drakes are hiding under the sand as you make your way mostly south toward the center of the map and then east toward Almuna as the hilly area to your right flattens out and you can see a city in the distance. If you see yellow prongs sticking out of the sand, keep them to your far west so you don't aggro the Manticores, because they will kill you in one hit. You do want to keep the yellow prongs mostly in sight as you head further to the south and west on your way to town. At around level 45-50, you'll be able to take the Grimalkin cats that you see in this zone pretty easily, but for now I would just ignore them.
At Alumna, on the northwestern side of the town, there is a Work Order board and NPC to turn the quests into. You'll want to take on any Leatherworking order you can do here. There's also plenty of other NPCs here including a higher level Cooking NPC and a Dye NPC that you can sell stuff to or hit their “Buy Used” tab for decent items. In the southeast corner of the town is Kelim who can train you eventually on high level Gardening and turning cheap meats into fertilizer. Save trophy items from mobs to Favor level him up, you'll need that skill if you are doing Gardening and/or Cooking.
When finished, head out the south exit of Almuna and towards the middle of the southern border. There is an oasis with a slug in it that has fast regen along the way that you won't be able to kill solo till around combat level 65+. I often stop to kill it if I have food buffs on. You can basically head directly SE from this Oasis to get to the next portal. Don't forget to keep hitting your Tab key to watch out for Drakes. The red/fire ones will absolutely wreck you at any level. When you get to the Kur Mountain portal, decide if you want to use a Cold Resistance potion or other buffs (the first time you do this run you probably will want to so you are familiar with how to gauge direction and speed) and then proceed.
When you first load into Kur Mountains, you'll be toward the northeastern side of the zone. You'll want to immediately head up the hill heading in a sort of northwestern direction. There won't be many mobs (at least, at first) to get in your way, so you can navigate through this mountainous section in your own manner, just know that as you start to come back down from this rocky area on the western side, you're going to be trying to navigate to Lamashu's campfire and there are a lot of different wolves in the way. As you level up, these won't be as deadly as the fire Drakes you were running into in Ilmari, but the first time you do this run they can be brutal. More than any other point in the run, this is where you need speed to outrun the wolves, wit to avoid them, or the level needed to kill them quickly.
While at the campfire, you can hit up Lamashu's Buy Used tab and work on getting Favor for her inventory space, but make sure there is a plank of wood in the campfire first. This goes for any of the campfires you see and stop at in Kur. The campfires cannot protect you if they aren't burning, after all.
Project Gorgon Walkthrough
From here, to get to the outpost is actually pretty easy. You'll want to head mostly west, skirting the edge of the cliffs here while dodging any wolves or sheep are along the way. When you see the wooden houses/outposts you can make more of a beeline towards them, just keep in mind that the wolves and bears can hit very hard and combat will knock you off your Out-of-Combat Sprint boosts.
The Work Order board in Kur is in the building with Laura Neth, Ukorga, and Landri the Cold. Food orders can be turned in with Laura herself. Gurki, in the other building, offers some storage space if you keep rare and legendary yellow eleven necklaces that you've found for her, along with Laura (food), and Ukorga (anything). The building with Gurki in it also has Council Storage.
Project Gorgon Guide
Since Ice Fishing for Perch is a pretty important part of this run, I'll explain an optional jaunt you can do to the SW of the outpost where you'll see a frozen lake where you can drop Ice Fishing holes. You'll know because there will be tons of others in the same location. Typically with an eight-hour ice fishing hole you will get 6 Perch per hole. 12 Perch might not be enough to cover your speed potion needs for an entire day of gaming, but it's good enough for sure for the run itself which probably really only needs 2, maybe 3 if you are brand new to it. Also optional is heading down into Kur Tower to see if the Goblin NPC there (which also trains Phrenology, btw) has any skulls, work orders, or recipes on them that are worthwhile purchases for you.
From Kur Tower or Kur Outpost on the overworld, you can simply jump off a cliff, drown, die, and respawn to get back to the start of Kur Mountains and the portal to Eltibule where Hogan's Keep is nearby. I will typically round off my run looking at the Work Order board there and buying anything I need off of Helena Thompson, though occasionally I'll head south to Eltibule Keep and buy off Yetta's Buy Used tab and/or hit up Jesina and Sie Antry on the island in the western portion of Eltibule to look for anything else of value before finishing off the run back at the Casino.
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Rarely, I'll have Enchanted Bear Claws on Sie Antry's inventory (once Favor is high enough) so I can take a quick trip to Percy Evans in NE Eltibule to barter for a key to do a short Animal Nexus run and grab three easy Winterprize and some decent Endurance XP if I need to stock up on those. Don't forget to refresh your Fire Dust by buying from the NPCs here in Eltibule or killing the Fire Spiders on the way back. Additionally, the lakes here have Perch themselves if you want to do some swimming.
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More recently, with the addition of the Fae Realm, I'll keep some mushrooms on Sie Antry and, using Mushroom Recall and UnRecall in the circle just to the East of Jesina and Sie Antry, cap everything off with a quick jump to the Fae Realm to check the Barter tab of Midge the Apothecary and the Work Orders board and Ogamboe (if it is night) there.